Product Overview
In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the companynow brokenface new dangers on personal quests
As Davarus Cole and his former companions were quick to discover, the White Ladys liberation of Dorminia has not resulted in their freedom. Anyone perceived as a threat has been imprisoned or exiled, leaving the White Ladys rule absolute. But Eremul the Halfmage has learned of a race of immortals known as the Fadea threat not only to the White Lady, but to all of humanity.
Far to the north, Brodar Kayne and Jerek the Wolf find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own.
Because the Fade are coming...